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190423s2016 ag ||||| |||| 00| 0 spa d |
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|c IIGG
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| 100 |
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|a Gendler, Martin
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| 245 |
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|a De encuentros y trayectorias:
|b el fenómeno Pokémon GO
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| 653 |
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|a Pokemon GO
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| 653 |
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|a Realidad aumentada
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| 653 |
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|a Juegos
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| 653 |
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|a Geolocalizacion
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| 653 |
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|a Digitalidad
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| 655 |
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|a ARTÍCULO
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| 773 |
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|t Technos Magazine
|g no 3, (Noviembre 2016)
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| 856 |
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|u https://ri.conicet.gov.ar/bitstream/handle/11336/178877/CONICET_Digital_Nro.6c834a68-ebf3-4519-bd92-71f5f6c1a988_B.pdf?sequence=2&isAllowed=y
|z Texto completo
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| 942 |
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|2 z
|c ARTICULO
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| 999 |
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|c 87671
|d 87671
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