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Titulos:
Internetworking with TCP-IP ; Douglas E. Comer, David L. Stevens
Idiomas:
eng
ISBN:
130320714
Lugar de Edición:
Upper Saddle River (N.J.) :
Editor:
Prentice Hall,
Fecha de Edición:
2001
Edición #:
1st. ed.
Notas Formateada:
Chapter 1. Introduction And OverView -- Chapter 2. The Client Server Model And Software Design -- Chapter 3. Concurrent Processing In Client-Server Software -- Chapter 4. Application Interface To Protocols -- Chapter 5. The Socket API -- Chapter 6. Algorithms And Issues In Client Software Design -- Chapter 7. Example Client Software -- Chapter 8 Algorithms And Issues In Server Software Design -- Chapter 9. Iterative, Connectionless Servers (UDP) -- Chapter 10. Iterative, Connection-Oriented Servers (TCP) -- Chapter 11. Concurrent, Connection-Oriented Servers (TCP) -- Chapter 12. Using Threads For Concurrency (TCP) -- Chapter 13. Single-Thread, Concurrent Servers (TCP) -- Chapter 14. Multiprotocol Servers (TCP, UDP) -- Chapter 15. Multiservice Servers (TCP, UDP) --Chapter 16. Uniform, Efficient Management Of Server Concurrency -- Chapter17. Concurrency In Clients -- Chapter 18. Tunneling At The Transport And Application Levels -- Chapter 19. Application Level Gateways -- Chapter 20. External Data Representation (XDR) -- Chapter 21. Remóte Procedure Cali Concept (RPC) -- Chapter 22. Distributed Program Generatíon (Rpcgen Concept) -- Chapter 23. Distributed Program Generation (Rpcgen Exampie) -- Chapter 24. NetWork File System Concepts (NFS) -- Chapter 25. NetWork File System Protocols (NFS, Mount) -- Chapter 26. A TELNET Client (Program Structure) -- Chapter 27. A TELNET Client (Implementation Details) -- Chapter 28. Streaming Audio And Video Transport (RTP Concept And 467 Design) -- Chapter 29. Streaming Audio And Video Transport (Example RTP Implementation) -- Chapter 30. Practical Hints And Techniques For Linux Servers -- Chapter 31. Deadlock And Starvation In Client-Server Systems.
Palabras clave:
Redes informáticas; Informática; Red de telecomunicaciones

Leader:
nam
Campo 003:
WAA
Campo 008:
t xxu-|||||r|||| 001 0 rpa d
Campo 020:
^a130320714
Campo 040:
^cWAA^aWAA
Campo 041:
^aeng
Campo 100:
1 ^aComer, Douglas E.^94307
Campo 245:
10^aInternetworking with TCP-IP ; ^nv. 3. ^pClient-server programming and applications / ^cDouglas E. Comer, David L. Stevens
Campo 246:
Campo 250:
^a1st. ed.
Campo 260:
30^aUpper Saddle River (N.J.) : ^bPrentice Hall, ^c2001
Campo 300:
^a601 p.
Campo 505:
^aChapter 1. Introduction And OverView -- Chapter 2. The Client Server Model And Software Design -- Chapter 3. Concurrent Processing In Client-Server Software -- Chapter 4. Application Interface To Protocols -- Chapter 5. The Socket API -- Chapter 6. Algorithms And Issues In Client Software Design -- Chapter 7. Example Client Software -- Chapter 8 Algorithms And Issues In Server Software Design -- Chapter 9. Iterative, Connectionless Servers (UDP) -- Chapter 10. Iterative, Connection-Oriented Servers (TCP) -- Chapter 11. Concurrent, Connection-Oriented Servers (TCP) -- Chapter 12. Using Threads For Concurrency (TCP) -- Chapter 13. Single-Thread, Concurrent Servers (TCP) -- Chapter 14. Multiprotocol Servers (TCP, UDP) -- Chapter 15. Multiservice Servers (TCP, UDP) --Chapter 16. Uniform, Efficient Management Of Server Concurrency -- Chapter17. Concurrency In Clients -- Chapter 18. Tunneling At The Transport And Application Levels -- Chapter 19. Application Level Gateways -- Chapter 20. External Data Representation (XDR) -- Chapter 21. Remóte Procedure Cali Concept (RPC) -- Chapter 22. Distributed Program Generatíon (Rpcgen Concept) -- Chapter 23. Distributed Program Generation (Rpcgen Exampie) -- Chapter 24. NetWork File System Concepts (NFS) -- Chapter 25. NetWork File System Protocols (NFS, Mount) -- Chapter 26. A TELNET Client (Program Structure) -- Chapter 27. A TELNET Client (Implementation Details) -- Chapter 28. Streaming Audio And Video Transport (RTP Concept And 467 Design) -- Chapter 29. Streaming Audio And Video Transport (Example RTP Implementation) -- Chapter 30. Practical Hints And Techniques For Linux Servers -- Chapter 31. Deadlock And Starvation In Client-Server Systems.
Campo 650:
4^92963^aRedes informáticas
Campo 650:
4^aInformática^913
Campo 650:
4^aRed de telecomunicaciones^92912
Campo 700:
1 ^94308^aStevens, David L.
Proveniencia:
^aUniversidad Nacional de Río Negro - Sistema de Bibliotecas - Biblioteca
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Institucion:
Universidad Nacional de Río Negro
Dependencia:
Sistema de Bibliotecas

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