Games and gamification in the classroom
"The power of seduction generated by video games in the new generations makes its use in education promising, which helps to achieve a highly motivated group of students and obtain a more efficient learning. This is how the Serious Games and the Gamification arise. The first ones are interactiv...
Guardado en:
| Autor principal: | Gómez, Silvia Alicia |
|---|---|
| Formato: | Capítulos de libro acceptedVersion |
| Lenguaje: | Inglés |
| Publicado: |
2020
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| Materias: | |
| Acceso en línea: | http://ri.itba.edu.ar/handle/123456789/3270 |
| Aporte de: |
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