Games and gamification in the classroom

"The power of seduction generated by video games in the new generations makes its use in education promising, which helps to achieve a highly motivated group of students and obtain a more efficient learning. This is how the Serious Games and the Gamification arise. The first ones are interactiv...

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Detalles Bibliográficos
Autor principal: Gómez, Silvia Alicia
Formato: Capítulos de libro acceptedVersion
Lenguaje:Inglés
Publicado: 2020
Materias:
Acceso en línea:http://ri.itba.edu.ar/handle/123456789/3270
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