NEW SPACES OF SOCIALIZATION AND PRODUCTION OF SUBJECTIVITIES

This research focuses on the current frameworks of socialization in common life context, in view of the social experience changes. Moreover, this research gives some contribution in order to reflect on the psychopedagogical interventions and the educator agents challenge’s. Consequently, it explores...

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Detalles Bibliográficos
Autor principal: Borello, Mariela
Formato: Artículo revista
Lenguaje:Español
Publicado: Centro Universitario Regional Zonal Atlántica -Uiversidad Nacional del Comahue 2023
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Acceso en línea:https://revele.uncoma.edu.ar/index.php/psico/article/view/4776
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Sumario:This research focuses on the current frameworks of socialization in common life context, in view of the social experience changes. Moreover, this research gives some contribution in order to reflect on the psychopedagogical interventions and the educator agents challenge’s. Consequently, it explores and analyses a card game named “Trading Card Game”, which is included in complex circuit of consumption such as: TV animation, Internet front page and computer games. In particular, urban boys and male teenagers play it. In this project the game is considered paradigmatic because its unknown characteristics in comparison with other games. Therefore it shows a turning point in the traditional games. It can be pointed out some characteristics of the Trading Card such as: 1. It is included into global market strategies; 2. Children and teenager build their deck with and unknown participation; 3. The relation between: success .win the game- and consumption; 4. There are available places to learn the games, which are supported by the market; 5. There are special definitions of rules and transgressions; 6. Additional activities to obtain the card are needed in equivalent measure than abilities to play the game.