Geometric-textured bitree: transmission of a multiresolution terrain the Internet
Transmission of large terrain databases across the Internet is still worrying. A large terrain database requires a big number of polygons and textures, and that represents a problem with current bandwidth and resource limitations. Multiresolution models permit progressive transmission, that is the t...
Guardado en:
| Autores principales: | , , |
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| Formato: | Articulo |
| Lenguaje: | Inglés |
| Publicado: |
2002
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| Materias: | |
| Acceso en línea: | http://sedici.unlp.edu.ar/handle/10915/9444 http://journal.info.unlp.edu.ar/wp-content/uploads/JCST-Oct02-6.pdf |
| Aporte de: |
| Sumario: | Transmission of large terrain databases across the Internet is still worrying. A large terrain database requires a big number of polygons and textures, and that represents a problem with current bandwidth and resource limitations. Multiresolution models permit progressive transmission, that is the transmission of a simple model followed by successive refinements. In this work we present a new multiresolution model called Geometric-Textured Bitree. In contrast with most of recent works, it makes possible the progressive transmission of not only geometry but also the texture of a terrain model. Wavelet Multiresolution Analysis is applied to the selection of geometry points and, texture segmentation. Also a new texture synthesis process based on Wavelet classification is presented. |
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