Interoperability in virtual world

Recently we have seen a growing use of virtual worlds (VW) in many areas like marketing, e-commerce, games, social interaction and education. The virtual worlds offer many resources to engage their users (named avatar) like freedom of movements, teleport yourself to other local, communicate with oth...

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Detalles Bibliográficos
Autores principales: Tibola, Leandro Rosniak, Tarouco, Liane Margarida Rockenbach
Formato: Objeto de conferencia
Lenguaje:Español
Publicado: 2013
Materias:
R2V
Acceso en línea:http://sedici.unlp.edu.ar/handle/10915/32195
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Sumario:Recently we have seen a growing use of virtual worlds (VW) in many areas like marketing, e-commerce, games, social interaction and education. The virtual worlds offer many resources to engage their users (named avatar) like freedom of movements, teleport yourself to other local, communicate with other inhabitants (both text and voice messages), capacity to create, modify and destroy objects and the possibility of programming behaviors to these objects via scripts. The amount of resources "in" the world is great. This measure will be bigger if adding the resources "out" the world. Both resources (in and out) need ways to communication. Our interest on VW applications to education goals, rises the necessity of understand the model, protocols and ways of communication these "virtual worlds" with the "real worlds".