Vertex discard occlusion culling

Performing visibility determination in densely occluded environments is essential to avoid rendering unnecessary objects and achieve high frame rates. In this work we present an implementation of the image space Occlusion Culling algorithm done completely in GPU, avoiding the latency introduced by r...

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Detalles Bibliográficos
Autores principales: Barbagallo, Leandro R., Leone, Matias N., García, Rodrigo N
Formato: Objeto de conferencia
Lenguaje:Inglés
Publicado: 2013
Materias:
CPU
Acceso en línea:http://sedici.unlp.edu.ar/handle/10915/31657
Aporte de:

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