Towards defining a CAVE like system performance evaluation
One of the main goals of Virtual Reality is to provide immersive environments that take participants away from the real life into a virtual one, this is how Cave Automated Virtual Environment (CAVE) came about many years ago. Nowadays there are many of this kind of room-sized systems providing a sup...
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| Autores principales: | , , , , |
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| Formato: | Objeto de conferencia |
| Lenguaje: | Inglés |
| Publicado: |
2020
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| Materias: | |
| Acceso en línea: | http://sedici.unlp.edu.ar/handle/10915/113278 |
| Aporte de: |
| Sumario: | One of the main goals of Virtual Reality is to provide immersive environments that take participants away from the real life into a virtual one, this is how Cave Automated Virtual Environment (CAVE) came about many years ago. Nowadays there are many of this kind of room-sized systems providing a superior Virtual Reality experience and are used for research into a wide range of disciplines including archaeology, architecture, art, biology, engineering, geometry, geology, medicine and healthcare, meteorology and physics. Nevertheless, for a good Virtual Reality user experience, it is necessary to have a processing system optimized for visual computing (based on CAVE-related features, Interaction, Application, etc.). In this work we propose an evaluation methodology for our Cave-like multi-VRmedia System. The proposal is based on three generic criteria: Performance, Usability and Relevance. The strategy tries to prove how assertive a system is when it comes to solving a problem. |
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