Critical analysis of Diable III The irreal game mith
This text analyses the trade and currency transactions of the last successful production of Blizzard, Diablo III and. Drawing upo the analysis of this videogame we challenge the divide between "real world" and "virtual world" (as unreal space) in order to dissect and demystify th...
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| Formato: | Artículo publishedVersion |
| Lenguaje: | Español |
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Grupo de Investigación Cultura Digital y Movimientos Sociales. Cibersomosaguas
2012
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| Acceso en línea: | https://revistas.ucm.es/index.php/TEKN/article/view/48046 http://biblioteca.clacso.edu.ar/gsdl/cgi-bin/library.cgi?a=d&c=es/es-028&d=article48046oai |
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| Sumario: | This text analyses the trade and currency transactions of the last successful production of Blizzard, Diablo III and. Drawing upo the analysis of this videogame we challenge the divide between "real world" and "virtual world" (as unreal space) in order to dissect and demystify the notion of magic circle, a key concept in the field of game studies. |
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