Critical analysis of Diable III The irreal game mith

This text analyses the trade and currency transactions of the last successful production of Blizzard, Diablo III and. Drawing upo the analysis of this videogame we challenge the divide between "real world" and "virtual world" (as unreal space) in order to dissect and demystify th...

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Detalles Bibliográficos
Autor principal: Puente Bienvenido, Héctor
Formato: Artículo publishedVersion
Lenguaje:Español
Publicado: Grupo de Investigación Cultura Digital y Movimientos Sociales. Cibersomosaguas 2012
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Acceso en línea:https://revistas.ucm.es/index.php/TEKN/article/view/48046
http://biblioteca.clacso.edu.ar/gsdl/cgi-bin/library.cgi?a=d&c=es/es-028&d=article48046oai
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Sumario:This text analyses the trade and currency transactions of the last successful production of Blizzard, Diablo III and. Drawing upo the analysis of this videogame we challenge the divide between "real world" and "virtual world" (as unreal space) in order to dissect and demystify the notion of magic circle, a key concept in the field of game studies.