Cognitive profiles and problematic videogames use in Argentine adolescents

The objective of the research was to compare the cognitive profiles of adolescents with problematic and non-problematic use of the League of Legends videogame. The sampling was intentional and non-probabilistic, consisting of 35 adolescents, aged 14 to 18. Of the sample, 19 of them made non-problema...

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Autores principales: Reyes, María Camila, Iglesia, María Fabiola, Resett, Santiago, Moscardi, Ramiro
Formato: Artículo revista
Lenguaje:Español
Publicado: Instituto de Investigaciones Psicológicas 2025
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Acceso en línea:https://revistas.unc.edu.ar/index.php/racc/article/view/44001
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