Cognitive profiles and problematic videogames use in Argentine adolescents
The objective of the research was to compare the cognitive profiles of adolescents with problematic and non-problematic use of the League of Legends videogame. The sampling was intentional and non-probabilistic, consisting of 35 adolescents, aged 14 to 18. Of the sample, 19 of them made non-problema...
Guardado en:
| Autores principales: | Reyes, María Camila, Iglesia, María Fabiola, Resett, Santiago, Moscardi, Ramiro |
|---|---|
| Formato: | Artículo revista |
| Lenguaje: | Español |
| Publicado: |
Instituto de Investigaciones Psicológicas
2025
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| Materias: | |
| Acceso en línea: | https://revistas.unc.edu.ar/index.php/racc/article/view/44001 |
| Aporte de: |
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