Predictors of video game console aggression

This study was designed to investigate the aggression levels of college students found in the Northeastern part of the United States following exposure to video games. The 59 participants played their assigned game, Mortal Kombat on Nintendo Wii or Halo 2 on the Xbox, for 45 minutes with a partner....

Descripción completa

Guardado en:
Detalles Bibliográficos
Autores principales: Bean, Anthony Martin, Ferro, Lauren
Formato: Artículo revista
Lenguaje:Inglés
Publicado: Universidad Nacional de Córdoba 2016
Materias:
Acceso en línea:https://revistas.unc.edu.ar/index.php/racc/article/view/10954
Aporte de:
id I10-R10article-10954
record_format ojs
institution Universidad Nacional de Córdoba
institution_str I-10
repository_str R-10
container_title_str Revistas de la UNC
language Inglés
format Artículo revista
topic videojuegs violentos
agresión
videojuegos de consola
género
violent video games
aggression
console video games
gender
Violent Video Games
spellingShingle videojuegs violentos
agresión
videojuegos de consola
género
violent video games
aggression
console video games
gender
Violent Video Games
Bean, Anthony Martin
Ferro, Lauren
Predictors of video game console aggression
topic_facet videojuegs violentos
agresión
videojuegos de consola
género
violent video games
aggression
console video games
gender
Violent Video Games
author Bean, Anthony Martin
Ferro, Lauren
author_facet Bean, Anthony Martin
Ferro, Lauren
author_sort Bean, Anthony Martin
title Predictors of video game console aggression
title_short Predictors of video game console aggression
title_full Predictors of video game console aggression
title_fullStr Predictors of video game console aggression
title_full_unstemmed Predictors of video game console aggression
title_sort predictors of video game console aggression
description This study was designed to investigate the aggression levels of college students found in the Northeastern part of the United States following exposure to video games. The 59 participants played their assigned game, Mortal Kombat on Nintendo Wii or Halo 2 on the Xbox, for 45 minutes with a partner. The researchers employed twelve t-tests (alpha adjusted to .004) and three multiple linear regressions to explore the difference of aggression levels in gender, violent video game, and predictors of aggression. Results showed no aggression differences in all twelve t-tests for the three aggression variables (physical, verbal, and general) pre and post-tests for gender or violent video game played. Additionally, there was no support found suggesting the violent video games, gender, and time spent playing video games caused aggression as previously touted by past researchers. In fact, the only significance found for predicting aggression were the pre-aggression scores in all three areas of measured aggression suggesting a need for proper control of variables and that aggression may be preexisting within the individual rather than caused by violent video game play.
publisher Universidad Nacional de Córdoba
publishDate 2016
url https://revistas.unc.edu.ar/index.php/racc/article/view/10954
work_keys_str_mv AT beananthonymartin predictorsofvideogameconsoleaggression
AT ferrolauren predictorsofvideogameconsoleaggression
AT beananthonymartin predictoresdelaagresionenvideojuegosdeconsola
AT ferrolauren predictoresdelaagresionenvideojuegosdeconsola
bdutipo_str Revistas
_version_ 1764819780307517442