Temporal perception and delay aversion: a videogame screening tool for the early detection of ADHD
Attention-deficit/hyperactivity disorder (ADHD) is a behavioral syndrome where inattention and/or hyperactivity impair social, academic or occupational function. Cognitive impairments in temporal abilities and delay aversion have been related to ADHD. The aim of this study is to design a game-like s...
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I10-R10-article-101102019-05-31T15:58:19Z Temporal perception and delay aversion: a videogame screening tool for the early detection of ADHD Procesamiento temporal y aversión a la espera: el uso de videojuegos como herramienta de tamizaje para la detección temprana de TDAH Méndez Oehninger, Andrés Hugo Martín, Ana Pires, Ana Cristina Vázquez, Alejandro Maiche, Alejandro González, Fernando Carboni, Alejandra ADHD temporal processing screening computer games TDAH procesamiento temporal tamizaje juegos de video Attention-deficit/hyperactivity disorder (ADHD) is a behavioral syndrome where inattention and/or hyperactivity impair social, academic or occupational function. Cognitive impairments in temporal abilities and delay aversion have been related to ADHD. The aim of this study is to design a game-like software that assesses temporal perception for the early detection of ADHD. Method: Two groups of 7 to 10 children (17 with ADHD and 17 control children) were compared on their performance on four game-like software based on Delay Aversion, Anticipation, Synchronization Tapping and Time reproduction experimental tasks. Results: All games detected significant differences between groups in accuracy or variability. The Discriminant function correctly classified 82.4% of the cases. Conclusions: Although the conversion of experimental tasks into game-like software implies a compromise between experimental rigour and screening efficiency, the use of videogames to measure cognitive processes is a potential tool for preventive healthcare. El trastorno por déficit atencional e hiperactividad (TDAH) está caracterizado por un patrón comportamental de inatención y/o hiperactividad que afecta el desempeño social, académico y laboral de las personas. Varios estudios han reportado alteraciones cognitivas en el TDAH, vinculadas al procesamiento temporal y a la aversión a la postergación. El objetivo de este trabajo fue diseñar una herramienta de tamizaje computarizada basada en tareas experimentales de procesamiento temporal y aversión a la espera para la detección temprana del TDAH.Método: Dos grupos de niños con edades entre 7 y 10 años (17 con TDAH y 17 controles), fueron evaluados en su desempeño en cuatro juegos computarizados basados en cuatro diferentes paradigmas experimentales: Aversión a la Postergación, Anticipación, Sincronización y Reproducción Temporal. Resultados: Todos los juegos mostraron diferencias significativas en cuanto a precisión o variabilidad para alguna de las condiciones. El análisis discriminante clasificó correctamente 82,4% de los casos. Conclusión: A pesar del compromiso que existe entre la rigurosidad de una tarea experimental y su conversión a un formato lúdico computarizado, el uso de videojuegos para medir procesos cognitivos es una potencial herramienta en el campo de la salud preventiva. Universidad Nacional de Córdoba 2015-12-15 info:eu-repo/semantics/article info:eu-repo/semantics/publishedVersion application/pdf https://revistas.unc.edu.ar/index.php/racc/article/view/10110 Argentinean Journal of Behavioral Sciences; Vol. 7 No. 3 (2015): Revista Argentina de Ciencias del Comportamiento; 90-101 Revista Argentina de Ciencias del Comportamiento; Vol. 7 Núm. 3 (2015): Revista Argentina de Ciencias del Comportamiento; 90-101 1852-4206 10.32348/1852.4206.v7.n3 eng https://revistas.unc.edu.ar/index.php/racc/article/view/10110/Mendez2 Derechos de autor 2015 Andrés Hugo Méndez Oehninger, Ana Martín, Ana Cristina Pires, Alejandro Vázquez, Alejandro Maiche, Fernando González, Alejandra Carboni |
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Universidad Nacional de Córdoba |
institution_str |
I-10 |
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container_title_str |
Revistas de la UNC |
language |
Inglés |
format |
Artículo revista |
topic |
ADHD temporal processing screening computer games TDAH procesamiento temporal tamizaje juegos de video |
spellingShingle |
ADHD temporal processing screening computer games TDAH procesamiento temporal tamizaje juegos de video Méndez Oehninger, Andrés Hugo Martín, Ana Pires, Ana Cristina Vázquez, Alejandro Maiche, Alejandro González, Fernando Carboni, Alejandra Temporal perception and delay aversion: a videogame screening tool for the early detection of ADHD |
topic_facet |
ADHD temporal processing screening computer games TDAH procesamiento temporal tamizaje juegos de video |
author |
Méndez Oehninger, Andrés Hugo Martín, Ana Pires, Ana Cristina Vázquez, Alejandro Maiche, Alejandro González, Fernando Carboni, Alejandra |
author_facet |
Méndez Oehninger, Andrés Hugo Martín, Ana Pires, Ana Cristina Vázquez, Alejandro Maiche, Alejandro González, Fernando Carboni, Alejandra |
author_sort |
Méndez Oehninger, Andrés Hugo |
title |
Temporal perception and delay aversion: a videogame screening tool for the early detection of ADHD |
title_short |
Temporal perception and delay aversion: a videogame screening tool for the early detection of ADHD |
title_full |
Temporal perception and delay aversion: a videogame screening tool for the early detection of ADHD |
title_fullStr |
Temporal perception and delay aversion: a videogame screening tool for the early detection of ADHD |
title_full_unstemmed |
Temporal perception and delay aversion: a videogame screening tool for the early detection of ADHD |
title_sort |
temporal perception and delay aversion: a videogame screening tool for the early detection of adhd |
description |
Attention-deficit/hyperactivity disorder (ADHD) is a behavioral syndrome where inattention and/or hyperactivity impair social, academic or occupational function. Cognitive impairments in temporal abilities and delay aversion have been related to ADHD. The aim of this study is to design a game-like software that assesses temporal perception for the early detection of ADHD. Method: Two groups of 7 to 10 children (17 with ADHD and 17 control children) were compared on their performance on four game-like software based on Delay Aversion, Anticipation, Synchronization Tapping and Time reproduction experimental tasks. Results: All games detected significant differences between groups in accuracy or variability. The Discriminant function correctly classified 82.4% of the cases. Conclusions: Although the conversion of experimental tasks into game-like software implies a compromise between experimental rigour and screening efficiency, the use of videogames to measure cognitive processes is a potential tool for preventive healthcare. |
publisher |
Universidad Nacional de Córdoba |
publishDate |
2015 |
url |
https://revistas.unc.edu.ar/index.php/racc/article/view/10110 |
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2022-08-20T00:49:29Z |
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2022-08-20T00:49:29Z |
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