An introduction to object-oriented programming /
Guardado en:
| Autor principal: | |
|---|---|
| Formato: | Libro |
| Lenguaje: | Español |
| Publicado: |
Boston :
Addison-Wesley,
2002
|
| Edición: | 3rd. ed. |
| Materias: | |
| Aporte de: | Registro referencial: Solicitar el recurso aquí |
Tabla de Contenidos:
- Thinking object-oriented
- Abstraction
- Object-oriented design
- Classes and methods
- Messages, instances, and initialization
- A case study: the Eight-Queens puzzle
- A case study: a Billiards Game
- Inheritance and substitution
- A case study: a card game
- Subclasses and subtypes
- Static and dynamic behavior
- Implications of substitution
- Multiple inheritance
- Polymorphism and software reuse
- Overloading
- Overriding
- The polymorphic variable
- Generics
- Container classes
- A case study: the STL
- Frameworks
- An example framework: the AWT and Swing
- Object interconnections
- Design patterns
- Reflection and introspection
- Distributed objects
- Implementation
- Source for the Eight-Queens puzzle
- Source for the Billiards Game
- Source for the Solitaire Game.