A theory of fun for game design /

Guardado en:
Detalles Bibliográficos
Autor principal: Koster, Raph (autor)
Formato: Libro
Lenguaje:Español
Publicado: California : O´Reilly, 2013.
Edición:2nd ed.
Materias:
Aporte de:Registro referencial: Solicitar el recurso aquí
Tabla de Contenidos:
  • My grandfather
  • Why write this book?
  • How the brain works
  • What games are
  • What games teach us
  • What games arent
  • Different fun for different folks
  • The problem whit people
  • Games in context
  • The ethics of entretainment
  • Where games should go
  • Taiking their rightful place
  • Fun matters, grandpa
  • Ten years later.