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Titulos:
Professional symbian programming: mobile solutions on the EPOC platform / Martin Tasker
Idiomas:
eng
ISBN:
186100303X
Lugar de Edición:
Birmingham:
Editor:
Wrox,
Fecha de Edición:
2000
Notas Formateada:
Chapter 1: A new EPOC -- Part one: EPOC basics - Chapter 2: Getting started - Chapter 3: System structure - Chapter 4: C++ and object orientation - Chapter 5: Strings and descriptors - Chapter 6: Error handling and cleanup - Chapter 7: Streams, stores, and file-based applications - Chapter 8: Development miscellany -- Part two: Graphics and the EIKON GUI - Chapter 9: Getting started with the EIKON GUI - Chapter 10: Dialogs and concrete controls - Chapter 11: Graphics for display - Chapter 12: Graphics for interaction - Chapter 13: Finish touches - Chapter 14: Graphics in practice - Chapter 15: The quest for device independence -- Part three: Communications and systems programming - Chapter 16: Communications and systems programming - Chapter 17: The transaction-oriented grames stack - Chapter 18: Active objects - Chapter 19: Client-server framework - Chapter 20: The GSDP server - Chapter 21: GDP implementations - Chapter 22: Full battleshios -- Part four: A full plataform - Chapter 23: Developing with Java - Chapter 24: The wireless applicaiton protocol - Chapter 25: Porting to EPOC - Chapter 26: OPL - Chapter 27: Connectivity
Palabras clave:

Leader:
cam
Campo 003:
AR-BaIT
Campo 008:
012701s2000t |||||||||||||||||eng
Campo 020:
^a186100303X
Campo 040:
^aITBA^cITBA
Campo 041:
0 ^aeng
Campo 100:
1 ^aTasker, Martin^915460
Campo 245:
10^aProfessional symbian programming:^bmobile solutions on the EPOC platform /^cMartin Tasker
Campo 246:
Campo 260:
^aBirmingham:^bWrox,^c2000
Campo 300:
^axxiii, 1031 p. +^e1 CD
Campo 505:
0 ^aChapter 1: A new EPOC -- Part one: EPOC basics - Chapter 2: Getting started - Chapter 3: System structure - Chapter 4: C++ and object orientation - Chapter 5: Strings and descriptors - Chapter 6: Error handling and cleanup - Chapter 7: Streams, stores, and file-based applications - Chapter 8: Development miscellany -- Part two: Graphics and the EIKON GUI - Chapter 9: Getting started with the EIKON GUI - Chapter 10: Dialogs and concrete controls - Chapter 11: Graphics for display - Chapter 12: Graphics for interaction - Chapter 13: Finish touches - Chapter 14: Graphics in practice - Chapter 15: The quest for device independence -- Part three: Communications and systems programming - Chapter 16: Communications and systems programming - Chapter 17: The transaction-oriented grames stack - Chapter 18: Active objects - Chapter 19: Client-server framework - Chapter 20: The GSDP server - Chapter 21: GDP implementations - Chapter 22: Full battleshios -- Part four: A full plataform - Chapter 23: Developing with Java - Chapter 24: The wireless applicaiton protocol - Chapter 25: Porting to EPOC - Chapter 26: OPL - Chapter 27: Connectivity
Proveniencia:
^aInstituto Tecnológico Buenos Aires (ITBA) - Biblioteca
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Institucion:
Instituto Tecnológico Buenos Aires (ITBA)
Dependencia:
Biblioteca

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